Project – preparing your 3D scene to export to Unreal Engine 5
It’s time to put what we just learned into practice by creating a scene and preparing it for export to Unreal. To build an Unreal scene for rendering and animation purposes using Lumen as the primary lighting method, we need to meet certain pre-conditions.
Note: downloadable 3D scene
If you don’t have a ready scene at the moment or lack the time to create one, I’ve prepared a small scene for you, which you can download from the provided link: https://github.com/PacktPublishing/Architectural-Visualization-in-Unreal-Engine-5/blob/main/ArchvizInUE5_Apartment.fbx. Feel free to utilize it; it’s set up and ready for you to import into Unreal (or your preferred software to understand its structure). However, since this project will guide you throughout the book, using something unique that you already possess would be beneficial. Doing it yourself can be a better learning experience.
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