Summary
You are now fully aware of the non-destructive, node-based environment that Substance Designer provides, enabling you to develop or alter materials from the beginning of your project. You should now be able to change a material’s look and make adjustments whenever you want without much effort.
You should now also be able to access and alter any source or filter since you have total knowledge of editing in Adobe Substance 3D Designer. In the next chapter, you will learn how to get started with using Substance 3D Sampler. The chapter begins with an explanation of what this program does, and then moves on to the user interface and panels.