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Realistic Asset Creation with Adobe Substance 3D

You're reading from   Realistic Asset Creation with Adobe Substance 3D Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803233406
Length 486 pages
Edition 1st Edition
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Author (1):
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Zeeshan Jawed Shah Zeeshan Jawed Shah
Author Profile Icon Zeeshan Jawed Shah
Zeeshan Jawed Shah
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Getting Started with Adobe Substance 3D Painter 2. Chapter 2: Working with Assets in Adobe Substance 3D Painter FREE CHAPTER 3. Chapter 3: Working with Layers and Maps in Adobe Substance 3D Painter 4. Chapter 4: Working with Masks in Adobe Substance 3D Painter 5. Chapter 5: Working with Advanced Tools in Adobe Substance 3D Painter 6. Chapter 6: Working with Materials and Smart Materials in Adobe Substance 3D Painter 7. Chapter 7: Getting Started with Adobe Substance 3D Designer 8. Chapter 8: Nodes in Adobe Substance 3D Designer 9. Chapter 9: Blending Modes in Adobe Substance 3D Designer 10. Chapter 10: Creating a Television Shelf in Adobe Substance 3D Designer 11. Chapter 11: Adobe 3D Sampler at a Glance 12. Chapter 12: Getting Started with Adobe Substance 3D Stager 13. Chapter 13: Models, Materials, and Lights in Adobe Substance 3D Stager 14. Chapter 14: Cameras and Rendering inside Adobe Substance 3D Stager 15. Index 16. Other Books You May Enjoy

The Quad Transform node

The Quad Transform node allows you to distort the connected node either using the mouse or changing the parameters in the PROPERTIES window. Let us try to add a shape over the brick wall and distort it using the Quad Transform node and blend it using the Blend node:

  1. In the GRAPH window, add the Star and Quad Transform Grayscale nodes – we will use the grayscale version of Quad Transform because the Star node is grayscale per se. Then, connect the Star node’s output to Quad Transform Grayscale node’s input, as shown in Figure 8.33:

Figure 8.33 – Adding the Star and Quad Transform Grayscale nodes

  1. Now, we have to blend the Star node using a secondary color with the brick wall. Therefore, add a Blend node and a different Uniform Color (as shown in Figure 8.34), so that we can blend the Star, existing Gradient Map color, and a different Uniform Color:

Figure 8.34 –...

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