Tracking body turns
Setting up a body turn is quite similar to setting up a head turn. You will need to have a rig set up with more than one body position for this to work. For this example, we will use Scene – BENIK_BODY_TURN
inside the Chapter_13_Additional_Features
project file.
This rig hasn’t been set up for animation since we went through that process previously. Here, we just want to show the body turn switch:
- To create the body turn, it’s advised you group each phase into its own folder. In our example, the front and left profile views are grouped individually:

Figure 13.35: This rig setup is simple, but showcases how you could organize the body phases
- Now, to create the turn, you will need to add Head & Body Turner to your puppet. Do this by clicking the Add Behavior icon next to BENIK_BODY_TURN and choosing Head & Body Turner from the list:

Figure 13.36: If you wish...