Summary
Phew – that should be it! Not every rig will require as much work as we covered here. It will all depend on how you or your artist sets up the layers and groups. Everyone has a different way of designing. However, now, at least you know the following:
- Groups must be named and organized for an easier workflow in Character Animator.
- All limbs must be contained in their own group.
- To take full advantage of facial features, be sure to create a blink phase, three emotions for the eyebrows, and a mouth group with phonemes.
- You can always add more layers (such as multiple outfits or hairstyles) to your rig than shown here.
- Rigs also don’t have to have everything shown here to function. As an example, you don’t have to have three head phases for a character if you don’t need the character to turn their head when animating.
If you’re unsure about any of these steps, you can always refer to the completed rig for this chapter...