Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Real-Time Animation with Adobe Character Animator

You're reading from   Real-Time Animation with Adobe Character Animator Animate characters in real time with webcam, microphone, and custom actions

Arrow left icon
Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781803246949
Length 302 pages
Edition 1st Edition
Concepts
Arrow right icon
Author (1):
Arrow left icon
Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: Preparing Character Art for Rigging
2. Chapter 1: What You Need to Know Before Rigging and Animating FREE CHAPTER 3. Chapter 2: Comparing Adobe Character Animator to Other Animation Apps 4. Chapter 3: Preparing a Character Rig in Photoshop 5. Part 2: Rigging Character Art for Animation
6. Chapter 4: Importing and Tagging Your Character 7. Chapter 5: Creating Control Handles and Behaviors 8. Chapter 6: Physics, Behaviors, and Meshes 9. Chapter 7: Assigning Mouths and Props with Triggers and Swap Sets 10. Chapter 8: Refining Layers and Exploring Optional Rig Features 11. Part 3: Animating and Refining Your Scene
12. Chapter 9: Working with Preset Actions 13. Chapter 10: Animating a Simple Sequence 14. Chapter 11: Rearranging, Polishing, and Enhancing Our Sequence 15. Chapter 12: Exporting, Editing, and Sharing Your Character Animator Sequence 16. Chapter 13: Additional Character Animator Tools and Features 17. Index 18. Other Books You May Enjoy

Creating triggers for props

Props can mean many things, depending on your background and design philosophy. For this book, a prop will mean whatever item a character can hold or interact with.

Creating triggers for props is useful, as it allows us to evoke or trigger a prop into view when needed. We will use the keyboard, as it’s the most common device to control triggers.

Importing props

First, in order to create a trigger, we will need to add at least one prop to our current rig. We can do this in one of two ways: editing the .psd in Photoshop or importing the props directly to the Character Animator file. Since we’ve edited the PSD already in previous chapters, let’s import a prop into the project. To do this, follow these steps:

  1. Make sure you’re on the Rig panel.
  2. Open the Import window by going to File | Import or using the Ctrl + I or Command + I keyboard shortcut.
  3. Inside this chapter’s exercise files, double-click coffee...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image