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Architectural Visualization in Unreal Engine 5

You're reading from   Architectural Visualization in Unreal Engine 5 Create photorealistic architectural interior renderings in UE5

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Length 496 pages
Edition 1st Edition
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Author (1):
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Ludovico Palmeri Ludovico Palmeri
Author Profile Icon Ludovico Palmeri
Ludovico Palmeri
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project FREE CHAPTER 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Technical requirements

To effectively use Unreal Engine 5 for architectural visualization, you’ll need a workstation with at least 16 GB of RAM and an RTX graphics card (2070 or higher). An SSD is ideal but not mandatory. These are not the minimum requirements, but the ones to fully utilize the potential of Unreal Engine 5 for architectural visualization. For further information on the specifications, please refer to this link: https://docs.unrealengine.com/5.1/en-US/hardware-and-software-specifications-for-unreal-engine/.

It’s important to note that although Unreal Engine 5 offers powerful modeling tools, they cannot replace the need for a third-party tool to create your 3D model and prepare it for UE5. Examples of such tools include 3ds Max, Blender, Maya, Cinema 4D, and Rhino. In this book, we’ll be using 3ds Max by Autodesk, but you’re free to choose any software that meets your needs and can handle both 3D modeling and UV coordinates creation.

The project files for the chapter can be found at https://github.com/PacktPublishing/Architectural-Visualization-in-Unreal-Engine-5

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Architectural Visualization in Unreal Engine 5
Published in: Feb 2024
Publisher: Packt
ISBN-13: 9781837639762
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