Summary
This chapter has been quite intense, covering a wide range of key concepts and topics. To avoid getting overwhelmed by this new information, it is crucial to put it into practice as soon as possible. My suggestion is to work with the scene you are currently using alongside this book and try doing the following:
- Create a clay Material by following the instructions provided in this chapter
- Generate a few Instances of the clay Material
- Assign these clay shaders to your scene
- Create your own Material Functions for UV mapping
In summary, we have learned about the ideal pipeline behind Unreal’s Material system, which involves utilizing Master Materials and Material Instances. We have gained an understanding of how to create a Master Material, what settings to consider, how to parameterize it, and how to create Material Instances from it.
We also discussed workflow optimization using Material Instances and explored how to create reusable Material...