Summary
Throughout this chapter, we have focused on a key skill often overlooked in archviz courses: blueprint communication, concluding our exploration of blueprints. We delved into this subject through hands-on examples and exercises, covering all methods of communication, including casting, Dispatchers, interfaces, and direct communications.
While these concepts are more commonly associated with gaming, they are also immensely powerful tools for archviz artists. They can breathe life into a scene, whether it’s for project presentations or creating animations, even if not intended for interactive tours. Communication enables you to link events, facilitating actions such as connecting the height of the sun to the movement of solar panels and triggering lights to turn on or other dynamic activities. Eventually, we also gained a better understanding of level blueprints and widget blueprints and how to utilize them effectively.
In the upcoming chapter, we will address another...