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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using Blend Trees to blend walk and run animations

In this first recipe, we will get familiar with Blend Trees (a new type of states in the Animator Controller). Blend Trees allow to smoothly blend multiple animations together. A common example for using them is blending walk and run cycles.

Getting ready

Before we start, you should have a character with at least three looped animations: idle, walk (in place), and run (also in place). You can download the provided example; open the project in Unity and go to the Chapter 04 Character movement\Recipe 01 Using blend trees to blend walk and run animations folder. You will find a scene called Example.unity there, with an animated humanoid character. If you play the game, you can...

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