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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using Sub-State Machines in Animator Controller


This recipe shows how to use Sub-State Machines. This concept helps to organize the flow in Animator Controller.

Getting ready

To start, you need to have a character with a few animations. In this example, we are using a character with NormalIdleNormalMoveCombatIdle, and CombatMove animations. These animations will be then grouped in two Sub-State MachinesCombat and Normal.

You can also open the provided example Unity project and go to the Chapter 06 Handling combat\Recipe 01 Using sub state machines in animator controller directory. In the Rigs directory you, will find all the necessary animations. In the Controllers directory, you can find the finished controller with two Sub-State Machines. You can find the Humanoid character in the Example.unity scene. If you press the space bar, our character will switch from Normal to Combat Sub-State Machine.

How to do it...

To create a Sub-State Machine in a controller, follow these steps:

  1. Create and...
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