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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using Avatar Masks and animator controller layers to walk and aim


This recipe shows how to use Avatar Masks and Layers in the Animator Controller to play animations on certain body parts. In combat, it can be useful for playing aim animations on the upper body and movement animations on the lower body.

Getting ready

In this recipe, we are using WalkForwardWalkLeftWalkRight, and Idle animations, and a looped AimForward animation. The first four animations are covered in the Using root motion to steer a character recipe in Chapter 4Character Movement. The last one is a simple looped aim animation where our character aims a crossbow straight ahead. You can go to the Chapter 07 Special effects\Recipe 07 Using sprite sheets to animate particles directory. You will find an Example.unity scene there. Open it and play the game. You can move the character with the WSAD keys and rotate the camera with the mouse. You can find the AimForward animation in the Rigs directory and all the other required...

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