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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using cloth


In this recipe, we will create a simple cloth simulation:

Cloth simulation used to create a flag

Getting ready

For this recipe, we need a model of the cloth. It should be a plane divided several times to have enough vertices for the cloth simulation to work. In our example, we use one additional model: the flag pole. You can go to the Chapter 09 Physics and animations\Recipe 01 Using cloth directory. You will find a FlagPole game object in the Example.unity scene there. This object contains the Flag and the FlagPole objects as children. The Flag game object uses the cloth simulation.

How to do it...

To use cloth simulation, follow these steps:

  1. Place the Flag game object in the scene.
  2. Add the Cloth component to the Flag game object (go to ComponentPhysicsCloth).
  1. Notice that a Skinned Mesh Renderer component is automatically added. You may remove the Mesh Renderer component from the object.
  2. Find the mesh of the Flag and drag it to the Mesh field in the Skinned Mesh Renderer component...
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