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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
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Authors (2):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
Gregory Casamento Gregory Casamento
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Gregory Casamento
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Toc

Table of Contents (21) Chapters Close

Preface 1. Hello macOS 2. Basic Swift FREE CHAPTER 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Cocoa Frameworks - The Backbone of Your Apps

We suggested a metaphor in Chapter 1, Hello macOS, making a comparison between an artist's brushes and paints and the frameworks available to the macOS developer through Cocoa. In this chapter, we'll take a look at some of the concepts we will need to make effective and creative use of all the tools that Cocoa puts at our disposal. Like using any tool, using Cocoa's frameworks means being aware of how they work and how they were intended to be used. This is not to say that macOS development is nothing more than learning to connect up a few pre-prepared framework objects, far from it. The very power of Cocoa is that it gives you an enormous amount of control over its seemingly innumerable features, allowing you to dive deeply into the nuts and bolts wherever you need that level of access.

But it does mean adhering to some ground rules as a kind of default...

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