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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
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Authors (2):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
Gregory Casamento Gregory Casamento
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Gregory Casamento
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Toc

Table of Contents (21) Chapters Close

Preface 1. Hello macOS 2. Basic Swift FREE CHAPTER 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

No third-party frameworks?

Once upon a time, Cocoa's networking offering wasn't that amazing. It was complicated, it didn't offer a lot of what was needed (without some serious background knowledge), and it even encouraged some poor programming practices by making the right way the hard way. Those were the days before NSURLSession.

Into this rather bleak landscape marched a few intrepid developers who released Objective C frameworks that filled this gap. There were several worthy candidates, many of whom built upon experience gained by their predecessors. Most successful was Scott Raymond and Mattt Thompson's AFNetworking framework. Almost everybody used it, it became a de facto standard.

The release of NSURLSession made the case for using third-party code like AFNetworking less clear. The new Apple framework had adopted much of what had been developed by third-party developers, and was a better...

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