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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
Gregory Casamento Gregory Casamento
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Gregory Casamento
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Toc

Table of Contents (21) Chapters Close

Preface 1. Hello macOS 2. Basic Swift FREE CHAPTER 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Creating a project

Before we get coding, we'll assemble a window with a few buttons and a text field, which will facilitate trying out the code as we progress:

  1. Create a new project using Xcode's Cocoa Application template.
  1. Add six buttons and a text field to the View Controller Scene, arranged something like this:

As we move on, we'll make the buttons' titles a little more descriptive.

Creating the project's file manager

We won't put any file reading or writing capabilities in the ViewController class, since that's not its job, so we must create a class to manage file IO:

  1. Create a new Swift file, and name it CustomFileManager.swift.
  2. Add the following class definition to the new file:
class CustomFileManager 
{
static let...
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