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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
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Authors (2):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
Gregory Casamento Gregory Casamento
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Gregory Casamento
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Toc

Table of Contents (21) Chapters Close

Preface 1. Hello macOS 2. Basic Swift FREE CHAPTER 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Pros and cons

Using third-party code is not always the best way to go (that is, assuming that you have found third-party code that meets your requirements), but rejecting it outright is similarly unwise.

The decision ultimately rests with whatever combination of requirements, timelines, developers, managers, and clients is involved in a project (as well as all of those who have been involved on the project in the past, if that's the case).

But let's take a look at both sides of the scales.

The case for third - party code

There are very good reasons to use third-party code. Some very good developers do it all the time, and most do it often. So here are some reasons to resist the temptation to announce proudly I don't use third-party code on principle...

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