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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
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Authors (2):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
Gregory Casamento Gregory Casamento
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Gregory Casamento
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Toc

Table of Contents (21) Chapters Close

Preface 1. Hello macOS 2. Basic Swift FREE CHAPTER 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Leveraging breakpoints

Breakpoints are a lot more powerful than one may suspect. Breakpoints don't need to even interrupt the execution of the program (or brake it, but then they'd be called brake-points).

Rather, they are instructions to Xcode (and the OS beyond) as to what to do when the program's execution reaches a certain point; these are instructions that can be a simple as pausing the program, right up to executing bash and Python scripts and whatever other actions we may choose to attach to them.

One great advantage of breakpoints in Xcode is that they are local to the user; they can do many things that code can do, without being part of the program, and thus they are suitable for all manner of tasks that don't need to ship with an app, or be included for other developers working on the same code.

Logging, for example, can be a real pain when it's somebody else's mountain of...

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