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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
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Authors (2):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
Gregory Casamento Gregory Casamento
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Gregory Casamento
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Toc

Table of Contents (21) Chapters Close

Preface 1. Hello macOS 2. Basic Swift FREE CHAPTER 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Summary


This was a long chapter. Desktop software graphics is a big topic. And, of course, this is only the beginning. We have covered here the day-to-day requirements of drawing with Core Graphics, but the reader is urged to continue to explore the field, to make the most of the visually rich desktop platforms out there.

In this chapter, you have learned the following:

  • Drawing custom controls and views
  • Stroking and filling graphics paths
  • The methods available through CGContext
  • Translation, rotation, and scaling of graphics contexts
  • Saving and restoring contexts

All splendid stuff. Wouldn't it be great to animate it?

In the next chapter, we will add the code to animate the correct time on these clocks.

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