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Mastering macOS Programming

You're reading from   Mastering macOS Programming Hands-on guide to macOS Sierra Application Development

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781786461698
Length 626 pages
Edition 1st Edition
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Authors (2):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
Gregory Casamento Gregory Casamento
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Gregory Casamento
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Toc

Table of Contents (21) Chapters Close

Preface 1. Hello macOS 2. Basic Swift FREE CHAPTER 3. Checking Out the Power of Xcode 4. MVC and Other Design Patterns 5. Advanced Swift 6. Cocoa Frameworks - The Backbone of Your Apps 7. Creating Views Programmatically 8. Strings and Text 9. Getting More from Interface Builder 10. Drawing on the Strength of Core Graphics 11. Core Animation 12. Handling Errors Gracefully 13. Persistent Storage 14. The Benefits of Core Data 15. Connect to the World - Networking 16. Concurrency and Asynchronous Programming 17. Understanding Xcodes Debugging Tools 18. LLDB and the Command Line 19. Deploying Third - Party Code 20. Wrapping It Up

Dial clock

Time for the first clock. No pun intended.

We'll start with a figure that shows how our finished clock view will look:

The outer, thinner arc will display minutes and the inner arc will display hours, so the preceding figure is showing the time to be 08:22.

I guess this is a clock for those who don't need to be too fussy about the exact time.

In this view, we will not use Core Graphics code directly; rather, we will use AppKit's wrapper functions, which simplify much of the drawing code to a set of standard calls with standard default values.

Don't worry; in the next section we'll be getting our hands dirty with direct Core Graphics manipulation.

Creating a custom view with AppKit

The first thing we need to do is create a class...

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