Creating a Television Shelf in Adobe Substance 3D Designer
In this chapter, we will be looking at combining two of Adobe Substance 3D Designer’s most powerful elements, Texture Graph and Model Graph, which are two entirely different things. Moreover, we will go through how these two graphs can work together to create different models and apply maps to them without using any third-party software. You likely won’t yet know enough about them to differentiate them. Some insight early on as to how these two types of graphs can be integrated with one another will help.
The best approach to getting hands-on experience with and exposure to any program is to work on projects, thus this chapter will arm you with an in-depth practical understanding of Adobe Substance 3D Designer.
So, let us go through a step-by-step guide to creating a television shelf in an easier way.
We will cover the following topics in this chapter:
- Creating the top and bottom profiles of the...