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Realistic Asset Creation with Adobe Substance 3D

You're reading from   Realistic Asset Creation with Adobe Substance 3D Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803233406
Length 486 pages
Edition 1st Edition
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Author (1):
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Zeeshan Jawed Shah Zeeshan Jawed Shah
Author Profile Icon Zeeshan Jawed Shah
Zeeshan Jawed Shah
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Getting Started with Adobe Substance 3D Painter 2. Chapter 2: Working with Assets in Adobe Substance 3D Painter FREE CHAPTER 3. Chapter 3: Working with Layers and Maps in Adobe Substance 3D Painter 4. Chapter 4: Working with Masks in Adobe Substance 3D Painter 5. Chapter 5: Working with Advanced Tools in Adobe Substance 3D Painter 6. Chapter 6: Working with Materials and Smart Materials in Adobe Substance 3D Painter 7. Chapter 7: Getting Started with Adobe Substance 3D Designer 8. Chapter 8: Nodes in Adobe Substance 3D Designer 9. Chapter 9: Blending Modes in Adobe Substance 3D Designer 10. Chapter 10: Creating a Television Shelf in Adobe Substance 3D Designer 11. Chapter 11: Adobe 3D Sampler at a Glance 12. Chapter 12: Getting Started with Adobe Substance 3D Stager 13. Chapter 13: Models, Materials, and Lights in Adobe Substance 3D Stager 14. Chapter 14: Cameras and Rendering inside Adobe Substance 3D Stager 15. Index 16. Other Books You May Enjoy

Understanding the layer stack in Adobe Substance 3D Painter

The layer stack in Painter is used when you wish to alter the layers of a Texture Set. A layer holds the artwork and effects that will be used to build a texture on a scene’s 3D object. Layers can be hidden and unhidden, placed in folders, and changed in terms of their opacity and blending mode.

First, let’s take a look at the type of layers available in Painter.

Type of layers

There are three different types of layers inside Adobe, as shown in Figure 3.1: Paint layer, Fill layer, and Folder:

Figure 3.1 – Types of layers

Layers with a specific hierarchy are displayed in the layer stack; the layer at the bottom is drawn first on the mesh, followed by the layer at the top. As a result, the item at the very top of the stack is the last one, while the item at the very bottom is the first, as shown in Figure 3.2:

Figure 3.2 – Layer stack order

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