Summary
As we are finally done with this chapter, I hope you comprehended all the topics and gained the skills to work with the nodes explained in this chapter. With the knowledge and expertise, you have gained in this chapter, you can now create materials such as brick walls, cracked walls, chipped paint, and other damage effects.
In the next chapter, you will get a chance to explore the Blending Modes in Adobe Substance 3D Designer. This feature is crucial owing to its ability to blend different nodes using procedural method to create interesting results. Every blending mode in the next chapter will be explained in detail, so get ready for it!