Applying stickers and decals in Adobe Substance 3D Painter
We have added a lot of Materials and Smart Materials in our previous lessons, and we have added some stickers too. In this section, we will apply Materials to the rest of the TV parts and also apply stickers and decals using different techniques:
- First, let’s complete applying materials to the TV_Back_Casing Texture Set. Go to the ASSETS panel and search
Plastic Grainy
, and then apply this material to the frame of the TV_Back_Casing servlet area while pressing Ctrl (Windows) or Cmd (Mac) on your keyboard. Once the servlet’s frame shows a light green ID map, drop the material onto it, as shown in Figure 6.22.
Figure 6.22 – Applying Plastic Grainy to TV_Back_Casing’s servlet frame
- Now, we will apply materials to the TV_Parts Texture Set. Go to ASSETS and use the same Plastic Grainy material used in step 1, and then apply this material to the knob numbers while...