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Realistic Asset Creation with Adobe Substance 3D

You're reading from   Realistic Asset Creation with Adobe Substance 3D Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803233406
Length 486 pages
Edition 1st Edition
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Author (1):
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Zeeshan Jawed Shah Zeeshan Jawed Shah
Author Profile Icon Zeeshan Jawed Shah
Zeeshan Jawed Shah
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Getting Started with Adobe Substance 3D Painter 2. Chapter 2: Working with Assets in Adobe Substance 3D Painter FREE CHAPTER 3. Chapter 3: Working with Layers and Maps in Adobe Substance 3D Painter 4. Chapter 4: Working with Masks in Adobe Substance 3D Painter 5. Chapter 5: Working with Advanced Tools in Adobe Substance 3D Painter 6. Chapter 6: Working with Materials and Smart Materials in Adobe Substance 3D Painter 7. Chapter 7: Getting Started with Adobe Substance 3D Designer 8. Chapter 8: Nodes in Adobe Substance 3D Designer 9. Chapter 9: Blending Modes in Adobe Substance 3D Designer 10. Chapter 10: Creating a Television Shelf in Adobe Substance 3D Designer 11. Chapter 11: Adobe 3D Sampler at a Glance 12. Chapter 12: Getting Started with Adobe Substance 3D Stager 13. Chapter 13: Models, Materials, and Lights in Adobe Substance 3D Stager 14. Chapter 14: Cameras and Rendering inside Adobe Substance 3D Stager 15. Index 16. Other Books You May Enjoy

Adding an overall layer effect with the position map in Adobe Substance 3D Painter

Whenever you want to strengthen or double any effect or apply an effect to a whole 3D model as a one-piece model, we have effects such as Position and Add anchor point. So, let’s learn these effects in detail in two separate sections.

Adding an anchor point

Anchor points are used to expose any resource or element and reference it in various parts of the Layer Stack, for various reasons and with various changes.

They bring up a whole new world of possibilities by letting you link layers or masks together. Having a single anchor point influences several areas of your project, thereby turning Substance 3D Painter into a non-linear experience.

Let’s double the effect of the TV Logo layer inside the TV_Front_Casing Texture Set:

  1. Go to the TV_Front_Casing Texture Set, and then select the TV Logo layer mask in the LAYERS panel. Then, go to Add effect and select Add filter to...
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