Summary
In this chapter, we covered some vital areas of Adobe Substance 3D Painter. First, we learned about the use of the Assets panel. We studied the Assets panel’s interface and its usage. Second, we learned how to import resources from the outside of Adobe Substance 3D Painter into the Assets panel and create custom tabs inside it. Third, we learned in detail how to apply assets to 3D meshes using different methods. Last, we studied different types of assets in Adobe Substance 3D Painter and learned how to apply them.
In the next chapter, you will gain basic to advanced practical knowledge of layers in Adobe Substance 3D Painter. Layers will help you to keep your textures and materials organized in your future projects. You will also learn how to apply materials in more detail, which is a key skill in Adobe Substance 3D Painter, and in this part, you will master this technique.
Once you become a master in applying materials, you will be able to create and apply highly complex and in-demand materials and textures. You will be learning techniques showing how to apply a material through ID maps, which will quicken the workflow in Adobe Substance 3D Painter.
You will also learn how to create transparent materials in Adobe Substance 3D Painter, such as a television screen and LED lights. By learning about the aforementioned techniques and skills, you will be able to create materials for professional gaming assets, architecture models, and visual effects for movies.