The Tile Generator node
As discussed before, the Tile Generator node helps you to create different types of tiles using different shapes. In this section, we will create brick-shaped tiles, and we will also learn how to work with Gradient Map.
- Open
Node_Tests.sbs
in Adobe Substance 3D Designer, go to 3D View | Load State File, chooseNodes_Test.sbsscn
from the Scene menu, and choose Plane (hi-res).
Now, we need to replace the existing Checker Map node with Tile Generator.
- To do that, click inside the GRAPH window with your left-hand mouse button and press the spacebar to load the nodes library. Type
Tile Generator
into the search field and select the Tile Generator node. - Remove the Checker Map node and connect the Tile Generator node with the existing nodes, as shown in Figure 8.19:
Figure 8.19 – Adding a Tile Generator node
- Right-click with your mouse inside the GRAPH window and choose View Outputs In 3D View. ...