Creating a material or Smart Material from an existing material in Adobe Substance 3D Painter
Sometimes, it is easier and faster to create a Material or Smart Material from an existing Smart Material or material. In this section, we will create a dark plastic material and apply it to everything with a maroon ID map.
Figure 6.13 – A maroon ID map
- Select TV_Front_Casing from TEXTURE SET LIST, click on Add group, and rename it
Dark Plastic Parts
. Then, inside the folder, create a new fill layer by clicking Add fill layer, and rename itPlastic Material
. Make sure the new folder is under the TV Logo layer so that it doesn’t hide the logo layer and the layers above it.
Figure 6.14 – Creating a new fill layer
- Make sure that the Plastic Material layer is selected, go to the ASSETS panel, choose the Material asset type, and select Plastic Matte Pure.
Figure 6.15 – Selecting...