Creating Albedo Maps, Roughness Maps, and other textures for the television shelf
Now, as we have our television shelf ready, we need to give it some realistic colors with Albedo Maps and Roughness Maps. Also, we will add some dent and scratch effects to the shelf and cover it with some dirt and dust to make it look old.
So, let us start with the steps:
- First, we will put the Metallic map next to the Final Blend nodes, the Base Color nodes after it, and the Roughness nodes after Base Color, as shown in Figure 10.45:
Figure 10.45 – Moving around the Texture nodes in the GRAPH window
- First, we need to add a wooden texture base material. This is quite a complex material to implement. First, we need to add the Anisotropic Noise node and under INSTANCE PARAMETERS, change X Amount to
2
, Y Amount to184
, and Smoothness to1
(if it is not already at1
).
Figure 10.46 – Adding the Anisotropic Noise node and...