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Realistic Asset Creation with Adobe Substance 3D

You're reading from   Realistic Asset Creation with Adobe Substance 3D Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803233406
Length 486 pages
Edition 1st Edition
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Author (1):
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Zeeshan Jawed Shah Zeeshan Jawed Shah
Author Profile Icon Zeeshan Jawed Shah
Zeeshan Jawed Shah
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Getting Started with Adobe Substance 3D Painter 2. Chapter 2: Working with Assets in Adobe Substance 3D Painter FREE CHAPTER 3. Chapter 3: Working with Layers and Maps in Adobe Substance 3D Painter 4. Chapter 4: Working with Masks in Adobe Substance 3D Painter 5. Chapter 5: Working with Advanced Tools in Adobe Substance 3D Painter 6. Chapter 6: Working with Materials and Smart Materials in Adobe Substance 3D Painter 7. Chapter 7: Getting Started with Adobe Substance 3D Designer 8. Chapter 8: Nodes in Adobe Substance 3D Designer 9. Chapter 9: Blending Modes in Adobe Substance 3D Designer 10. Chapter 10: Creating a Television Shelf in Adobe Substance 3D Designer 11. Chapter 11: Adobe 3D Sampler at a Glance 12. Chapter 12: Getting Started with Adobe Substance 3D Stager 13. Chapter 13: Models, Materials, and Lights in Adobe Substance 3D Stager 14. Chapter 14: Cameras and Rendering inside Adobe Substance 3D Stager 15. Index 16. Other Books You May Enjoy

The Add Sub and Overlay blending modes

The following is how the Add Sub blending mode operates:

  • Any Foreground pixels that have a value greater than 0.5 are combined with the corresponding Background pixels
  • Pixels in Foreground that have a value less than 0.5 are deducted from the corresponding pixels in Background

The Overlay blending mode, which is a non-commutative mode, in contrast, combines the Multiply and Screen blending mode and operates as follows:

  • A blend of the Multiply type is used if the lower layer’s pixel value is less than 0.5
  • Screen type blending is used if the lower layer’s pixel value is greater than 0.5

Let us work on these two nodes in practice in the following steps:

  1. Open AddSub_and_Overlay.sbs from the given Substance 3D Designer exercise files, load the AddSub_and_Overlay.sbsscn state file, then choose Plane (hi-res) from the Scene menu. Right-click with the mouse in the GRAPH window and choose View...
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