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Realistic Asset Creation with Adobe Substance 3D

You're reading from   Realistic Asset Creation with Adobe Substance 3D Create materials, textures, filters, and 3D models using Substance 3D Painter, Designer, and Stager

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803233406
Length 486 pages
Edition 1st Edition
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Author (1):
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Zeeshan Jawed Shah Zeeshan Jawed Shah
Author Profile Icon Zeeshan Jawed Shah
Zeeshan Jawed Shah
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Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Getting Started with Adobe Substance 3D Painter 2. Chapter 2: Working with Assets in Adobe Substance 3D Painter FREE CHAPTER 3. Chapter 3: Working with Layers and Maps in Adobe Substance 3D Painter 4. Chapter 4: Working with Masks in Adobe Substance 3D Painter 5. Chapter 5: Working with Advanced Tools in Adobe Substance 3D Painter 6. Chapter 6: Working with Materials and Smart Materials in Adobe Substance 3D Painter 7. Chapter 7: Getting Started with Adobe Substance 3D Designer 8. Chapter 8: Nodes in Adobe Substance 3D Designer 9. Chapter 9: Blending Modes in Adobe Substance 3D Designer 10. Chapter 10: Creating a Television Shelf in Adobe Substance 3D Designer 11. Chapter 11: Adobe 3D Sampler at a Glance 12. Chapter 12: Getting Started with Adobe Substance 3D Stager 13. Chapter 13: Models, Materials, and Lights in Adobe Substance 3D Stager 14. Chapter 14: Cameras and Rendering inside Adobe Substance 3D Stager 15. Index 16. Other Books You May Enjoy

Creating planar masks in Substance Painter

Planar masks use Planar projection to create uniformly scaled planar textures on 3D models – to avoid stretched and squeezed textures, Planar projection uses the Depth Culling feature:

Figure 4.14 – The difference between planar projection with and without the Depth Culling feature

So, let’s put this all together and apply a sticker on the television using Planar projection:

  1. Keep TV_Middle_Casing TEXTURE SET LIST selected and go to the ASSETS panel. Click on the small arrow next to the All libraries breadcrumbs and change it to Project. Then, click on the small arrow next to Project, select Retro, and select the Textures asset type:

Figure 4.15 – Viewing the imported textures in the ASSETS panel

  1. You will see the MTV Sticker inside the ASSETS panel. Drag that logo onto the upper-left-hand corner of the television, and after dropping the logo, a menu...
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